Senior Software Engineer | AI & Distributed Systems Architect Remote (Brazil Based) · lgpelin92@gmail.com · github.com/lguibr · luisguilher.me
Senior Software Engineer with over 10 years of experience, bridging the gap between theoretical complexity (Physics background) and production reliability. I specialize in the intersection of Agentic AI workflows, Distributed Actor Models, and High-Performance Full Stack Architecture. I design and deploy production-grade systems, ranging from multi-agent LLM orchestrations and low-latency high-frequency trading interfaces to custom 3D game engines and distributed reinforcement learning pipelines. My mathematical foundation enables me to solve complex computational problems, ensuring systems are both theoretically sound and commercially scalable.
Trebu (YC S22) | AI Software Engineer Jul 2024 – Nov 2025 (1 year 5 months) Architected autonomous negotiation engines and AI workflows for a high-growth logistics startup.
Paradigm | Software Engineer (High-Frequency Trading) Apr 2022 – Apr 2024 (2 years) Engineered mission-critical frontend systems for the world’s largest institutional crypto derivatives network.
Trio | Tech Lead May 2020 – Apr 2022 (1 year 11 months) Technical leadership for multiple squads, delivering enterprise traceability solutions.
Projects demonstrating Systems Thinking, AI, and Advanced Architecture.
Daicer (AI Tabletop RPG Engine) | TypeScript, LangGraph, React Three Fiber, Strapi
daicer-ui) using React Three Fiber and WebGL for real-time rendering.Pongo (Distributed Multiplayer Game Engine) | Go, WebSockets, React, WebGL
AlphaTriangle (Game AI) | Python, Ray, C++, PyTorch
Tricked (Game AI & Mathematical Engine) | Rust (PyO3), Python, PyTorch, Svelte 5
MimeFlow (Computer Vision Engine) | TypeScript, TensorFlow.js, WebGL
LuisGuilher.me (Interactive OS Portfolio) | Next.js, Virtual File System, Monaco
Universidade Federal de Minas Gerais (UFMG) Advanced Undergraduate Studies in Physics (2018–2022)
CEFET-MG Technical Degree in Information Technology (2006–2008)
Senior Software Engineer | AI & Distributed Systems Architect Remote (Brazil Based) · lgpelin92@gmail.com · github.com/lguibr · luisguilher.me
Senior Software Engineer with over 10 years of experience, bridging the gap between theoretical complexity (Physics background) and production reliability. I specialize in the intersection of Agentic AI workflows, Distributed Actor Models, and High-Performance Full Stack Architecture. I design and deploy production-grade systems, ranging from multi-agent LLM orchestrations and low-latency high-frequency trading interfaces to custom 3D game engines and distributed reinforcement learning pipelines. My mathematical foundation enables me to solve complex computational problems, ensuring systems are both theoretically sound and commercially scalable.
Trebu (YC S22) | AI Software Engineer Jul 2024 – Nov 2025 (1 year 5 months) Architected autonomous negotiation engines and AI workflows for a high-growth logistics startup.
Paradigm | Software Engineer (High-Frequency Trading) Apr 2022 – Apr 2024 (2 years) Engineered mission-critical frontend systems for the world’s largest institutional crypto derivatives network.
Trio | Tech Lead May 2020 – Apr 2022 (1 year 11 months) Technical leadership for multiple squads, delivering enterprise traceability solutions.
Projects demonstrating Systems Thinking, AI, and Advanced Architecture.
Daicer (AI Tabletop RPG Engine) | TypeScript, LangGraph, React Three Fiber, Strapi
daicer-ui) using React Three Fiber and WebGL for real-time rendering.Pongo (Distributed Multiplayer Game Engine) | Go, WebSockets, React, WebGL
AlphaTriangle (Game AI) | Python, Ray, C++, PyTorch
Tricked (Game AI & Mathematical Engine) | Rust (PyO3), Python, PyTorch, Svelte 5
MimeFlow (Computer Vision Engine) | TypeScript, TensorFlow.js, WebGL
LuisGuilher.me (Interactive OS Portfolio) | Next.js, Virtual File System, Monaco
Universidade Federal de Minas Gerais (UFMG) Advanced Undergraduate Studies in Physics (2018–2022)
CEFET-MG Technical Degree in Information Technology (2006–2008)
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