Luís Guilherme

Senior Software Engineer | AI & Systems Architecture | TypeScript · Python · Go

lgpelin92@gmail.com · luisguilher.me · github.com/lguibr · linkedin.com/in/lguibr


PROFESSIONAL SUMMARY

Senior Software Engineer focused on AI systems, scalable backend architecture, and real-time pipelines. I design and ship production-grade LLM systems, optimize high-throughput services, and lead teams across AI, frontend, and backend initiatives. Experienced in logistics, fintech (crypto), and complex multi-platform products.


TECHNICAL SKILLS

Languages: TypeScript (Node/React), Python, Go AI/ML: LLMs, PyTorch, TensorFlow.js, Reinforcement Learning (MCTS / AlphaZero) Infrastructure: AWS, GCP, Terraform, Docker, Kubernetes Testing: Playwright, Jest, PyTest


PROFESSIONAL EXPERIENCE

Trebu (YC S22) — AI Software Engineer (1 year 5 months)

Jul 2024 – Nov 2025 · Remote

Logistics automation platform using LLMs for multi-party negotiation.

Highlights

  • Architecture: Designed the Find Me a Truck multi-agent system, automating a negotiation flow previously handled manually. Reduced end-to-end response time from 3+ minutes → < 1 minute, reaching dozens of truckers per request.
  • Performance: Reduced LLM latency by +66% with parallel execution, conditional routing, and aggressive caching.
  • Computer Vision: Added segmentation to the OCR pipeline, improving vehicle identification accuracy by 6%.
  • Leadership: Documented internal architecture standards, Git processes, and delivery workflows. Mentored engineers across backend, AI, and frontend workstreams.

Techs

TypeScript, Python, Django, React, LangChain, AWS (Lambda, ECS, RDS, SQS), Docker, PostgreSQL, OCR, OpenAI & Claude toolchains


Paradigm — Software Engineer (2 years 1 month)

Apr 2022 – Apr 2024 · Remote

Institutional liquidity network for crypto derivatives.

Highlights

  • Unified UI: Consolidated React, React Native, and Electron into a shared component architecture.
  • High-Performance Systems: Built and maintained low-latency trading features with sub-second SLAs.
  • Reliability: Implemented Playwright E2E paths for mission-critical trading flows.
  • Leadership: Guided the UI team on architecture, reviewed PRs, and introduced Playwright-based E2E testing to additional teams.

Techs

TypeScript, React, React Native, Electron, Go, Kafka, Docker, Node.js, Playwright, CSS/HTML, Linux


Trio — Senior Software Engineer / Tech Lead (2 years)

May 2020 – Apr 2022

Highlights

  • Leadership: Promoted from Engineer to Tech Lead. Directed architecture, cloud provisioning (AWS/GCP), and delivery strategy across multiple squads (1–8 devs).
  • Modernization: Migrated a monolithic UI into a micro-frontend architecture, reducing build times by 40%.
  • Delivery: Shipped multiple production apps end-to-end, converting business constraints into scalable architecture across frontend, backend, and cloud.

Techs

TypeScript, Vue.js, Next.js, React, Electron, Koa, Express, GraphQL, Strapi, PostgreSQL, MySQL, Redis, Webpack, GCP, Terraform


TremTec — Frontend Lead (11 months)

Jul 2019 – May 2020

Led the frontend/UI team. Defined technical requirements, mentored developers, and delivered scalable SPAs using React, TypeScript, and GraphQL.


netLex — Software Engineer (1 year)

Aug 2018 – Jul 2019

Full-stack development for a new SPA platform using AngularJS, Laravel, and MySQL.


SELECTED PROJECTS

PonGo — Real-Time Multiplayer Game

Real-time Pong/Breakout hybrid with multi-room support. Backend written in Go using a custom Actor Model (Bollywood) enabling high concurrency and zero dependencies.


AlphaTriangle — AlphaZero-Style Reinforcement Learning Agent

AI agent trained to play a custom puzzle game using MCTS, PyTorch, and distributed self-play with Ray. Includes async training, stats logging, and exportable ONNX inference models.


MimeFlow — Pose Matching PWA

Real-time pose evaluation app for dance/yoga/martial arts. Runs fully in-browser using TensorFlow.js and BlazePose for body tracking and scoring.


EDUCATION

  • Physics (Incomplete) — Universidade Federal de Minas Gerais (2018–2022)
  • Tech. Information Technology — CEFET-MG (2006–2008)
Luís Guilherme

Luís Guilherme

Senior Software Engineer | AI & Systems Architecture | TypeScript · Python · Go

lgpelin92@gmail.com · luisguilher.me · github.com/lguibr · linkedin.com/in/lguibr


PROFESSIONAL SUMMARY

Senior Software Engineer focused on AI systems, scalable backend architecture, and real-time pipelines. I design and ship production-grade LLM systems, optimize high-throughput services, and lead teams across AI, frontend, and backend initiatives. Experienced in logistics, fintech (crypto), and complex multi-platform products.


TECHNICAL SKILLS

Languages: TypeScript (Node/React), Python, Go AI/ML: LLMs, PyTorch, TensorFlow.js, Reinforcement Learning (MCTS / AlphaZero) Infrastructure: AWS, GCP, Terraform, Docker, Kubernetes Testing: Playwright, Jest, PyTest


PROFESSIONAL EXPERIENCE

Trebu (YC S22) — AI Software Engineer (1 year 5 months)

Jul 2024 – Nov 2025 · Remote

Logistics automation platform using LLMs for multi-party negotiation.

Highlights

  • Architecture: Designed the Find Me a Truck multi-agent system, automating a negotiation flow previously handled manually. Reduced end-to-end response time from 3+ minutes → < 1 minute, reaching dozens of truckers per request.
  • Performance: Reduced LLM latency by +66% with parallel execution, conditional routing, and aggressive caching.
  • Computer Vision: Added segmentation to the OCR pipeline, improving vehicle identification accuracy by 6%.
  • Leadership: Documented internal architecture standards, Git processes, and delivery workflows. Mentored engineers across backend, AI, and frontend workstreams.

Techs

TypeScript, Python, Django, React, LangChain, AWS (Lambda, ECS, RDS, SQS), Docker, PostgreSQL, OCR, OpenAI & Claude toolchains


Paradigm — Software Engineer (2 years 1 month)

Apr 2022 – Apr 2024 · Remote

Institutional liquidity network for crypto derivatives.

Highlights

  • Unified UI: Consolidated React, React Native, and Electron into a shared component architecture.
  • High-Performance Systems: Built and maintained low-latency trading features with sub-second SLAs.
  • Reliability: Implemented Playwright E2E paths for mission-critical trading flows.
  • Leadership: Guided the UI team on architecture, reviewed PRs, and introduced Playwright-based E2E testing to additional teams.

Techs

TypeScript, React, React Native, Electron, Go, Kafka, Docker, Node.js, Playwright, CSS/HTML, Linux


Trio — Senior Software Engineer / Tech Lead (2 years)

May 2020 – Apr 2022

Highlights

  • Leadership: Promoted from Engineer to Tech Lead. Directed architecture, cloud provisioning (AWS/GCP), and delivery strategy across multiple squads (1–8 devs).
  • Modernization: Migrated a monolithic UI into a micro-frontend architecture, reducing build times by 40%.
  • Delivery: Shipped multiple production apps end-to-end, converting business constraints into scalable architecture across frontend, backend, and cloud.

Techs

TypeScript, Vue.js, Next.js, React, Electron, Koa, Express, GraphQL, Strapi, PostgreSQL, MySQL, Redis, Webpack, GCP, Terraform


TremTec — Frontend Lead (11 months)

Jul 2019 – May 2020

Led the frontend/UI team. Defined technical requirements, mentored developers, and delivered scalable SPAs using React, TypeScript, and GraphQL.


netLex — Software Engineer (1 year)

Aug 2018 – Jul 2019

Full-stack development for a new SPA platform using AngularJS, Laravel, and MySQL.


SELECTED PROJECTS

PonGo — Real-Time Multiplayer Game

Real-time Pong/Breakout hybrid with multi-room support. Backend written in Go using a custom Actor Model (Bollywood) enabling high concurrency and zero dependencies.


AlphaTriangle — AlphaZero-Style Reinforcement Learning Agent

AI agent trained to play a custom puzzle game using MCTS, PyTorch, and distributed self-play with Ray. Includes async training, stats logging, and exportable ONNX inference models.


MimeFlow — Pose Matching PWA

Real-time pose evaluation app for dance/yoga/martial arts. Runs fully in-browser using TensorFlow.js and BlazePose for body tracking and scoring.


EDUCATION

  • Physics (Incomplete) — Universidade Federal de Minas Gerais (2018–2022)
  • Tech. Information Technology — CEFET-MG (2006–2008)

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